EG19 Think Tanks special Sessions in Computer Graphics Forum

EG2019 Think Tanks – Special Sessions to promote discussion around emerging topics challenges in Computer Graphics

Computer Graphics Forum – Proposal Guidelines for EG2019-TTs

The CGF position articles and their related commentaries are intended to present and further develop the discussion and contributions to each EG2019 Think Tank about emerging topics and challenges related to:
• TT1 – CreativeAI – AI meets graphics challenges and opportunities ahead
• TT2 – The future of avatar-human interaction in VR, AR and mixed reality

by developing their main aspects related to Computer Graphics and discussing ideas that arise from the cross-fertilization with other research fields, such as Computer Graphics, Computer Vision, Geometric Modelling, Virtual & Augmented Reality, CAD.

As a response to the Think Tank topics and position article, international research and experts in academia and industry are invited to submit commentary articles (0.5-2 pages), which present opposite views on the topics of the position article, according to ongoing research activities and results, open problems, trends, sub-areas, and applications.

For each EG2019 Think Tank, the EG2019 TT Organizers and TT Chairs will prepare a CGF submission composed of:
• the position paper;
• its commentary articles;
• the related response/feedback.

Contacts & submissions

For additional information on the topics of the Think Tank, please:
– contact the TT organizers:
TT1: Niloy Mitra (University College London), Marie-Paule Cani (Ecole Polytechnique)
TT2: Nuria Pelechano (Universitat Politècnica de Catalunya), Yiorgos Chrysanthou, (University of Cyprus), Julien Pettré (INRIA-Rennes)
– refer to the TT material posted below.

For information on commentary articles, please send an email to Giuseppe Patanè (CNR-IMATI, Italy)
Commentary articles must be submitted to Giuseppe Patanè (CNR-IMATI, Italy)

Timeline (Updated)

Submission of commentary articles (0.5-2 pages, according to CGF template): 1 September to 4 November 2019
Review notification of commentary articles: 18 November, 2019
Revised position article, commentary articles & response/feedback: 9 December, 2019
Check with contributors and CGF submission: 16 December, 2019

TT1 – CreativeAI – AI meets Graphics Challenges and Opportunities Ahead

Organizers: Niloy Mitra (University College London), Marie-Paule Cani (Ecole Polytechnique)
Abstract. In Computer Graphics, many traditional problems are now better handled by deep learning-based data-driven methods. In an increasing variety of problem settings, deep networks are now state-of-the-art, beating dedicated hand-crafted methods by significant margins. While this has been the case for tasks where sufficient volumes of high-quality supervision data exist, the implications of AI, more specifically machine learning, remains unclear in the broader context of creative content creation. The Think Tank will discuss questions like ‘whether increased availability of data-driven methods will make the creation of new contents easier or harder?’ What will future creative workflows look like? What will be the role of the designer or director in the context of content-creation in such envisioned workflows’? Which new challenges will CG applications raise for ML methods? Finally, will data-driven approaches make us more creative, or reduce our creativity by making us lazy?

Examples of commentaries topics & discussion on different, and eventually opposite, views such as:
• Will AI restrict and destroy creativity?
• Most graphics techniques are based on sound knowledge of physics. Are we abandoning such knowledge, and chasing “quasi-physics” instead?
• Will domain-specific training data reduce the added value of multi-disciplinary/multi-domain approaches to creativity?

Download TT1 Presentation and Position Paper HERE (Files: EG2019-TT-CreativeAI-PRESENTATION.PDF; EG2019-TT-CreativeAI-PAPER.PDF).

TT2 – The future of avatar-human interaction in VR, AR and mixed reality

Organizers: Nuria Pelechano (Universitat Politècnica de Catalunya), Yiorgos Chrysanthou, (University of Cyprus), Julien Pettré (INRIA-Rennes)
Abstract. As HMDs and AR technology have become increasingly popular and cheaper, the number of applications is also rapidly increasing. An important remaining challenge with such environments is the faithful representation of virtual humanoids. Not necessarily their visual appearance as much as the naturalness of their motion, behavior and responses. Simulating and animating correctly virtual humanoid for immersive VR and AR sits at the crossing between several research fields: Computer Graphics, Computer Animation, Computer Vision, Machine Learning and Virtual Reality and Mixed Reality. This Think Tank aims at discussing the integration of the latest advancements in the fields mentioned above with the purpose of enhancing VR, AR and mixed reality for populated environments. This session should open the discussion regarding how these different fields could work together to achieve real breakthroughs that go beyond the current state of the art in interaction between avatars and humans.

Examples of commentaries topics & discussion on different, and eventually opposite, views such as:
• What is an avatar in AR/VR and Mixed Reality, and why it is useful?
• Will virtual humanoids be fully conscious of themselves and which are the underlying ethical issues?

Download TT2 Presentation and Position Paper HERE (Files: EG2019-TT-AVATAR-PRESENTATION.PDF; EG2019-TT-AVATAR-PAPER.PDF).