There will be five events co-located with Eurographics 2019. Attendees will have to register separately for each co-located event they wish to attend. Questions regarding the co-located events should be directed to the organizers of the specific event.


The aim of the 3DOR Workshop series is to stimulate researchers from different fields such as Computer Vision, Computer Graphics, Machine Learning, Cognitive Science and Human-Computer Interaction who work on or are interested in 3D object retrieval search and exploration, to present state-of-the-art work in the field or learn about it and participate in discussions. This will provide a cross-fertilization that will stimulate discussions on the next steps in this important research area. 3DOR 2019 will be the 12th workshop in this series.


The Expressive symposium explores the capacity of computer graphics, animation, and computational media to be used in artistic, aesthetic, and creative ways. It originated as the union of three separate events: Computational Aesthetics (CAe), Non-Photorealistic Animation and Rendering (NPAR), and Sketch-Based Interfaces and Modelling (SBIM). However, in this edition, Expressive technical papers will be submitted, evaluated, and presented in a single, unified track. The symposium will also include an arts program, posters and demos, and presentations of published journal articles. For more information, visit Expressive 2019 .


The Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS) is one of the well-established international conferences in the field of interactive physics simulation for computer graphics and virtual reality (VR) applications. The workshop provides a platform for both senior and early career researchers to present their latest results and share ideas for potential future research directions. The program includes keynote speakers, talks by industry experts, and a single track papers program.

Topics of interest for the workshop include: physics-based animation, geometry processing, virtual and augmented reality, motion planning, machine learning and optimization for animation, interfaces for creating and editing animations, perception, autonomous characters, group and crowd behavior, simulation of natural phenomena, haptics, sound interfaces, collision detection, contact handling, and robotics simulation. VRIPHYS2019 will be the 15th workshop in this series.

Semantic 3D

The 1st Eurographics-EuroVR Workshop on Semantic 3D Content (Semantic 3D 2019), sponsored by the EuroVR Association, will address an extensive range of research, development, and practice related to the use of the semantic web for representation, creation, visualization and maintenance of 3D content and animations. The goal of the workshop is to share innovative and creative ideas that enable development of semantic 3D applications for a wide range of 3D environments, including the web, mobile as well as virtual and augmented reality (VR & AR) setups.The workshop attempts to foster and support the increasing development, use, and utility of semantic 3D technologies for application developers, domain experts, as well as for end users. This includes semantic creation of interactive 3D content, robust and versatile semantic 3D content representation and delivery standards, as well as semantic presentation and interaction techniques enabling development of user-friendly 3D/VR/AR applications. For more information, visit Semantic 3D 2019.

WICED 2019

The intelligent analysis and computation of cinematic elements including placement of virtual cameras, transitions between shots and lighting, shows great promise to extend the communicative power of the film arts into the artificial environments of games and virtual worlds. When paired with emerging depth-sensing cameras and computer vision algorithms, intelligent cinematography algorithms increasingly find applications in real-world cinematography as well. These intelligent cinematic systems can play a role not just for entertainment, but also for training, education, health-care communication, simulation, visualization and many other contexts.

The 9th Workshop on Intelligent Cinematography and Editing intends to bring together leading researchers from fields including 3D graphics, artificial intelligence, computer vision, visualization, interactive narrative, cognitive and perceptual psychology, computational linguistics, computational aesthetics, visual effects, augmented reality, virtual reality and others related to aspects of automatic camera control and film editing. This workshop is associated for the Fourth time with Eurographics, and this is an opportunity to strengthen the connection between intelligent cinematography and computer graphics on topics that include interactive and automated camera control, visualization, visibility computation, and visual storytelling. For more information visit WICED 2019.