What’s on at EG2019

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Upcoming events (**)

6th May 2019
  • Registration
    08:15 - 09:00
    FOYER

  • T1 - Smoothed Particle Hydrodynamics for Physically-Based Simulation of Fluids and Solids
    09:00 - 17:00
    Room: MAESTRALE

    Koschier, Dan (UCL); Bender, Jan (RWTH Aachen); Solenthaler, Barbara (ETH); Teschner, Matthias (Univ.Freiburg);

    Graphics research on Smoothed Particle Hydrodynamics (SPH) has produced incredible and unique visual results that cannot be found in any other research community concerned with SPH simulations. Generally, the SPH formalism serves as a spatial discretization technique, commonly used for the numerical simulation of continuum mechanical problems such as the simulation of fluids, granular materials, and deformable solids. Recent advances in the field have made it possible to efficiently simulate massive scenes with highly complex boundary geometries on a single PC. Moreover, novel techniques allow to robustly handle interactions among various materials. As of today, graphics-inspired pressure solvers, neighborhood search algorithms, boundary formulations, and other contributions often serve as core components in commercial software for animation purposes as well as in computer-aided engineering software. The proposed tutorial will cover various aspects of SPH simulations. Governing equations for mechanical phenomena and their SPH discretizations will be discussed. Concepts and implementations of core components such as neighborhood search algorithms, pressure solvers, and boundary handling techniques will be presented. Implementation hints for the realization of SPH solvers for fluids, granular materials, elastic solids, and rigid bodies will be given. The tutorial aims to combine the introduction of theoretical concepts with the presentation of actual implementations. All presenters are experienced researchers, teachers, and practitioners in the area of SPH.

  • T2 - Deep Learning for Computer Graphics and Geometry Processing
    09:00 - 17:00
    Room: PONENTE

    Bronstein, Michael (USI)

    In computer graphics and geometry processing, many traditional problems are now becoming increasingly handled by data-driven methods. In an increasing variety of problem settings, deep networks are state-of-the-art, beating dedicated hand-crafted methods by significant margins. This tutorial gives an organized overview of core theory, practice, and graphics-related applications of deep learning.

  • T3 - libigl: Prototyping Geometry Processing Research in C++
    09:00 - 12:30
    Room: TRAMONTANA

    Jacobson, Alec (University of Toronto); Panozzo, Daniele (NYU)

    Modern geometry processing algorithms depend on an ever-growing toolbox of fundamental sub-routines and data structures. Prototyping from scratch requires much time building basic tools rather than focusing on the novel research idea. Many existing code libraries have unsatisfactory APIs and the time spent implementing sub-routines is often replaced with time spent learning complex, templated object hierarchies or memory layouts. Libigl is a C++ library of geometry processing algorithms designed for and by researchers. Its wide functionality includes construction of common sparse discrete differential geometry operators (such as the cotangent Laplacian), simple facet- and edge-based topology data structures, mesh-viewing utilities for OpenGL and GLSL, and many core functions for matrix manipulation which make Eigen feel a lot more like MATLAB. Libigl places extreme importance on ease of use and experimentation. To this end, algorithms are directly exposed as functions taking simple matrix types as inputs and outputs. Libigl is a "header only"library and compiles on Windows, Mac, and Linux. In this course, we will walk through an introduction of libigl via readymade examples spanning the gamut of geometry processing applications and tasks. Attendees will be able to follow along on their laptops. We will explain the core functionality of libigl, how to piece together complex algorithms from library functions, and how to interface to libigl from Python and MATLAB. We will highlight some of libigl's most powerul features: including mesh booleans, quad remeshing, parameterization, and shape deformation. We will conclude with live coding sessions demonstrating libigl's effectiveness and ease-of-use. The course continues beyond the lecture via libigl's interactive online tutorial complete with over 50 example demos (http://libigl.github.io/libigl/) and two open source graduate-level courses on geometry processing based on libigl (https://github.com/alecjacobson/geometry-processing) and (https://github.com/danielepanozzo/gp).

  • EG Executive meeting
    09:00 - 17:00
    Room: ZEFIRO

  • 3DOR'19
    09:00 - 17:00
    Via de Marini, 6, 16149 Genova GE, Italia

  • EXPRESSIVE'19
    09:00 - 17:00
    Piazza di Santa Maria in Passione, 34, 16123 Genova GE, Italia

  • WICED'19
    09:00 - 17:00
    Centro Congressi di Genova Porto Antico - Magazzini del Cotone, Modulo 10

  • Coffee Break
    10:30 - 11:00

  • Lunch
    12:30 - 13:30

  • T4 - Learning Generative Models of 3D Structures
    13:30 - 17:00
    Room: PONENTE

    Chaudhuri, Siddhartha (IIT Bombay); Xu, Kai (National Univ. of Defense Technology); Ritchie, Daniel (Brown Univ.); Zhang, Hao (Richard) (Simon Fraser Univ.)

    In this tutorial, we give a full account of important techniques and directions for building generative models of 3D structures. The first half of the tutorial will be introductory, providing both a broad overview of the field as well as a quick refresher of important algorithmic ideas from geometric analysis and machine learning. The second half will consist of a deep dive into the most exciting methods for building generative models of single shapes and composite scenes. We will highlight how standard data-driven methods need to be adapted, or new methods developed, in order to create models that are both generative and structure-aware. At the end, attendees should come away with a historical context, a high-level understanding of all relevant work in the area, and familiarity with the mathematical tools to explore further.

  • Coffee Break
    15:00 - 15:30

  • Opening Ceremony
    17:15 - 17:45
    Room: MAESTRALE

  • Awards Ceremony
    17:45 - 18:30
    Room: MAESTRALE

  • Fast Forward
    18:30 - 19:30
    Room: MAESTRALE

  • Welcome Cocktail and Poster Session
    19:30 - 21:00
    FOYER

7th May 2019
  • Registration
    08:30 - 09:00
    FOYER

  • FP1: Procedural Modeling
    09:00 - 10:30
    Room: MAESTRALE

    Procedural Tectonic Planets
    Yann Cortial, Eric Guerin, Adrien Peytavie, Eric Galin

    Local Editing of Procedural Models
    Markus Lipp, Matthias Specht, Cheryl Lau, Peter Wonka, Pascal Müller

    String-Based Synthesis of Structured Shapes
    Javor Kalojanov, Isaak Lim, Niloy Mitra, Leif Kobbelt

  • FP2: Fluids
    09:00 - 10:30
    Room: SCIROCCO

    A Geometrically Consistent Viscous Fluid Solver with Two-Way Fluid-Solid Coupling
    Tetsuya Takahashi, Ming Lin

    Deep Fluids: A Generative Network for Parameterized Fluid Simulations
    Byungsoo Kim, Vinicius Azevedo, Nils Thuerey, Theodore Kim, Markus Gross, Barbara Solenthaler

    Latent Space Physics: Towards Learning the Temporal Evolution of Fluid Flow
    Steffen Wiewel, Nils Thuerey

  • ST1: A Survey on Gradient-Domain Rendering
    09:00 - 10:30
    Room: LIBECCIO

    Binh-Son Hua, Adrien Gruson, Victor Petitjean, Matthias Zwicker, Derek Nowrouzezahrai, Elmar Eisemann, Toshiya Hachisuka

  • DC1: Simulation & Modelling
    09:00 - 10:30
    Room: MARIN

    Panelist: Riccardo Scateni
    Stefan Reinhardt, Igor Santesteban, Andreas Scalas, and Tom Uhlmann

  • DC2: Point Clouds & Surfaces
    09:00 - 10:30
    Room: ZEFIRO

    Panelist: Kai Hormann
    Marc Comino Trinidad, Thibault Lejemble, Claudio Mancinelli, and Martin Skrodzki

  • TT1: CreativeAI – AI meets Graphics – Challenges and Opportunities Ahead
    09:30 - 10:30
    Room: PONENTE

    Niloy Mitra and Marie-Paule Cani

  • Coffee Break
    10:30 - 11:00

  • FP3: Meshing and Geometry Processing
    11:00 - 12:30
    Room: MAESTRALE

    Dual Sheet Meshing: An Interactive Approach to Robust Hexahedralization
    Kenshi Takayama

    Selective Padding for Polycube-based Hexahedral Meshing
    Gianmarco Cherchi, Pierre Alliez, Riccardo Scateni, Max Lyon, David Bommes

    Filtered Quadrics for High Speed Geometry Smoothing and Clustering
    Hélène Legrand, Jean‐Marc Thiery, Tamy Boubekeur

  • FP4: Styles and Fonts
    11:00 - 12:30
    Room: SCIROCCO

    StyleBlit: Fast Example-Based Stylization with Local Guidance
    Daniel Sýkora, Ondrej Jamriška, Ondrej Texler, Jakub Fišer, Mike Lukac, Jingwan Lu, Eli Shechtman

    Stylized Image Triangulation
    Kai Lawonn, Tobias Günther

    Learning A Stroke‐Based Representation for Fonts
    Elena Balashova, Amit H. Bermano, Vladimir G. Kim, Stephen DiVerdi, Aaron Hertzmann, Thomas Funkhouser

  • ST2: Analysis of Sample Correlations for Monte Carlo Rendering
    11:00 - 12:30
    Room: LIBECCIO

    Gurprit Singh, Cengiz Oztireli, Abdalla Ahmed, David Coeurjolly, Kartic Subr, Victor Ostromoukhov, Oliver Deussen, Ravi Ramamoorthi, Wojciech Jarosz

  • SP1: Image and Video
    11:00 - 12:30
    Room: PONENTE

    3DVFX: 3D Video Editing using Non-Rigid Structure-from-Motion
    Shaifali Parashar, Adrien Bartoli

    Image Recoloring Based on Object Color Distributions
    Mahmoud Afifi, Brian Price, Scott Cohen, Michael Brown

    Making Gabor Noise Fast and Normalized
    Vincent Tavernier, Fabrice Neyret, Romain Vergne, Joëlle Thollot

    Automatic environment map registration
    Ulysse Larvy, Celine Loscos, Yiorgos Chrysanthou

  • DC3: Rendering & Visualization
    11:00 - 12:30
    Room: MARIN

    Panelist: Riccardo Scateni
    Ralf Gutbell, Evelyn Paiz Reyes, Girish Ramesh, and Paolo Marco Riela

  • DC4: 3D Shapes & Geometric Deep Learning
    11:00 - 12:30
    Room: ZEFIRO

    Panelist: Kai Hormann
    Giovanni Laerte Frongia, Stefan Lengauer, Riccardo Marin, Elia Moscoso Thompson, and Luca Pitzalis

  • Lunch
    12:30 - 13:30

  • CGF PB
    12:30 - 13:30
    Room: ZEFIRO

  • WSB
    12:30 - 13:30
    Room: BREZZA

  • KN1: Computational and Data-Driven Design for Manufacturing
    13:30 - 14:30
    Room: MAESTRALE

    Bernd Bickel
    Head of the Computer Graphics and Digital Fabrication Group
    Institute of Science and Technology Austria (IST Austria)

    Abstract. Advanced fabrication techniques have grown in sophistication over the last decade, vastly extending the scope of structures and materials that can be fabricated. While new opportunities have emerged for the manufacturing of customized shapes, architected materials with novel functionalities, and active composites that can sense and respond to their environment, their potential impact is limited by the lack of efficient computational approaches for design.
    In this talk, I will describe the recent progress in computational fabrication toward novel concepts for modeling, designing, and reproducing objects with nontrivial shapes, topologies, and functionalities. I will reflect on the successes and challenges of computational fabrication and discuss opportunities for further work in this area.

  • Coffee Break
    14:30 - 15:00

  • AW
    14:30 - 15:00
    Room: BREZZA

  • FP5: Parameterization and Correspondences
    15:00 - 17:00
    Room: MAESTRALE

    A Subspace Method for Fast Locally Injective Harmonic Parametrization
    Eden Fedida Hefetz, Edward Chien, Ofir Weber

    Elastic Correspondence between Triangle Meshes
    Danielle Ezuz, Behrend Heeren, Omri Azencot, Martin Rumpf, Mirela Ben-Chen

    Exact Constraint Satisfaction for Truly Seamless Parametrization
    Manish Mandad, Marcel Campen

    Efficient Computation of Smoothed Exponential Maps
    Philipp Herholz, Marc Alexa

  • FP6: Rendering Systems
    15:00 - 17:00
    Room: SCIROCCO

    MegaViews: Scalable Many-View Rendering with Concurrent Scene-View Hierarchy Traversal
    Timothy R. Kol, Pablo Bauszat, Sungkil Lee, Elmar Eisemann

    Real-time Human Shadow Removal in a Front Projection System
    Jaedong Kim, Hyunggoog Seo, Seunghoon Cha, Junyong Noh

    Gradient-Guided Local Disparity Editing
    Leonardo Scandolo, Pablo Bauszat, and Elmar Eisemann

    Hierarchical Rasterization of Curved Primitives for Vector Graphics Rendering on the GPU
    Mark Dokter, Jozef Hladky, Mathias Parger, Dieter Schmalstieg, Hans-Peter Seidel, Markus Steinberger

  • ST3: Near-Eye Display and Tracking Technologies for Virtual and Augmented Reality
    15:00 - 16:30
    Room: LIBECCIO

    George Alex Koulieris, Kaan Aksit, Michael Stengel, Rafal Mantiuk, Katerina Mania, Christian Richardt

  • SP2: Animation and Simulation
    15:00 - 16:10
    Room: PONENTE

    Perceptual Characteristics by Motion Style Category
    Hye Ji Kim, Sung-Hee Lee

    GPU Smoke Simulation on Compressed DCT Space
    Daichi Ishida, Ryoichi Ando, Shigeo Morishima

    Stylistic Locomotion Modeling with Conditional Variational Autoencoder
    Han Du, Erik Herrmann, Noshaba Cheema, Janis Sprenger, Klaus Fischer, Philipp Slusallek

  • Dirk Bartz Prize
    16:10 - 17:40
    Room: PONENTE

    The winning entries of the 2019 prize are (in alphabetical order):

    Cytosplore: Interactive Visual Single-Cell Profiling of the Immune SystemThomas Höllt, Nicola Pezzotti, Vincent van Unen, Na Li, Frits Koning, Elmar Eisemann, Boudewijn P. F. Lelieveldt, and Anna Vilanova

    Model-based Visualization for Medical Education and TrainingNoeska Smit, Kai Lawonn, Annelot Kraima, Marco DeRuiter, Stefan Bruckner, Elmar Eisemann, and Anna Vilanova

    Visual Analytics for EpidemiologyBernhard Preim, Shiva Alemzadeh, Till Ittermann, Paul Klemm, Uli Niemann, and Myra Spiliopoulou

  • EG Fellow Dinner
    19:30 - 20:30

8th May 2019
  • Registration
    08:30 - 09:00
    FOYER

  • FP7: Sampling
    09:00 - 10:30
    Room: MAESTRALE

    A Low-Dimensional Function Space for Efficient Spectral Upsampling
    Wenzel Jakob, Johannes Hanika

    Accurate Synthesis of Multi-Class Disk Distributions
    Pierre Ecormier-Nocca, Pooran Memari, James Gain, Marie-Paule Cani

    Learning to Importance Sample in Primary Sample Space
    Quan Zheng, Matthias Zwicker

  • FP8: Humans in Motion
    09:00 - 10:30
    Room: SCIROCCO

    Urban Walkability Design using Virtual Population Simulation
    Caluadewa Dharshaka Tharindu Mathew, Paulo R. Knob, Soraia Raupp Musse, Daniel G. Aliaga

    Data‐Driven Crowd Motion Control with Multitouch Gestures
    Yijun Shen, Joseph Henry,He Wang,Edmond S. L. Ho, Taku Komura, Hubert P. H. Shum

    Character navigation in dynamic environments based on optical flow
    Axel López, Julien Pettre, Eric Marchand, Francois Chaumette

  • EDU1: Tool Up For CG Education
    09:00 - 10:30
    Room: PONENTE

    A Parser-based Tool to Assist Instructors in Grading Computer Graphics Assignments
    Carlos Andujar , Cristina Raluca, Alvar Vinacua

    Teaching Computer Graphics Based On a Commercial Graphical System
    Greg Smith, Kelvin Sung,

    Assessing Graphic Designers’ Learning Style Profile to Improve Creative Coding Courses
    Stig Møller Hansen

  • TT2: The future of avatar-human interaction in VR, AR and mixed reality applications
    09:30 - 10:30
    Room: LIBECCIO

    Nuria Pelechano, Yiorgos Chrysanthou and Julien Pettré

  • Coffee Break
    10:30 - 11:00

  • FP9: Videos
    11:00 - 12:30
    Room: MAESTRALE

    Deep HDR Video from Sequences with Alternating Exposures
    Nima Khademi Kalantari, Ravi Ramamoorthi

    Clear Skies Ahead: Towards Real-Time Automatic Sky Replacement in Video
    Tavi Halperin, Harel Cain, Ofir Bibi, Michael Werman

    Deep Video-Based Performance Cloning
    Kfir Aberman, Mingyi Shi, Jing Liao, Dani Lischinski, Daniel Cohen-Or, Baoquan Chen

  • FP10: Learning to Render
    11:00 - 12:30
    Room: SCIROCCO

    Denoising Deep Monte Carlo Renderings
    Delio Vicini, David Adler, Jan Novák, Fabrice Rousselle, Brent Burley

    Neural BTF Compression and Interpolation
    Gilles Rainer, Wenzel Jakob, Abhijeet Ghosh, Tim Weyrich

    Gradient Outlier Removal for Gradient-Domain Path Tracing
    Saerom Ha, Sojin Oh, Jonghee Back, Sung-Eui Yoon, Bochang Moon

  • ST4: Computer-assisted Relief Modelling: A Comprehensive Survey
    11:00 - 12:30
    Room: LIBECCIO

    Yuwei Zhang, Jing Wu, Zhongping Ji, Mingqiang Wei, Caiming Zhang

  • EDU2: Educate to Visualize
    11:00 - 12:30
    Room: PONENTE

    How to Write a Visualization Survey Paper: A Starting Point
    Liam McNabb, Robert S. Laramee

    Integrating Visualization Literacy into Computer Graphics Education Using the Example of Dear Data
    Andrey Krekhov, Michael Michalski, Jens Krüger

    EduClust — A Visualization Application for Teaching Clustering Algorithms
    Johannes Fuchs, Petra Isenberg, Anastasia Bezerianos, Matthias Miller, Daniel Keim

  • Lunch
    12:30 - 13:30

  • CSC
    12:30 - 13:30
    Room: ZEFIRO

  • KN_IND: Unreal Engine in Film & Television: Case Studies
    13:30 - 14:30
    Room: MAESTRALE

    Mr. David Morin

    Executive Director of the Academy Software Foundation (ASWF), USA

    Abstract.  Unreal Engine is a suite of integrated tools for game developers to design and build games, simulations and visualization – that is increasingly used in non-gaming applications. In this talk we will review a number of use case in Film, Television and Location Based Entertainment that highlight the benefits of real-time computer graphics in the creative process, and point to the next generation of media experiences.

  • Coffee Break
    14:30 - 15:00

  • SP3: Interactivity and Gaming
    15:00 - 16:10
    Room: MAESTRALE

    Investigating different Augmented Reality Approaches inCircuit Assembly: a User Study
    Bernardo Marques, Rafael Esteves, João Alves, Carlos Ferreira, Paulo Dias, Beatriz Sousa Santos

    Integrating server-based simulations into web-based geo-applications
    Pascal Bormann, Ralf Gutbell, Johannes Sebastian Mueller-Roemer

    Asteroid Escape: A Serious Game to Foster Teamwork Abilities
    Filippo Gabriele Pratticò, Francesco Strada, Fabrizio Lamberti, Andrea Bottino

  • IND
    15:00 - 17:00
    Room: SCIROCCO

  • ST5: Rethinking Texture Mapping
    15:00 - 16:30
    Room: LIBECCIO

    Cem Yuksel, Sylvain Lefebvre, Marco Tarini

  • EDU3: Foster Student 3D Creativity
    15:00 - 17:00
    Room: PONENTE

    Do contests improve students skills in Computer Graphics? The case of API8
    Jean-Pascal Palus, Farès Belhadj, Jean-Jacques Bourdin;

    A Breadth-First Introduction to VFX: A Holistic Approach for Teaching the Visual Effects Production Pipeline
    Adam Redford, Melania Fodritto, Eike Anderson

    Mapping Creative Coding Courses: Toward Bespoke Programming Curricula in Graphic Design Education
    Stig Møller Hansen

    Vegetable Matter Decay: An Exceptional Student ‘Innovations’ Project
    Eike Anderson, Bianca Cirdei, Valery Adzhiev

  • Panel
    16:10 - 17:10
    Room: MAESTRALE

  • EG General Assembly
    17:30 - 18:30
    Room: MAESTRALE

  • Gala Dinner
    20:00 - 21:00
    Palazzo Grimaldi della Meridiana, Salita di S. Francesco, 4, 16124 Genova GE, Italia

9th May 2019
  • Registration
    08:30 - 09:00
    FOYER

  • FP11: Fabrication
    09:00 - 10:30
    Room: MAESTRALE

    Multi-Pose Interactive Linkage Design
    Gen Nishida, Adrien Bousseau, Daniel G. Aliaga

    Computational Design of Steady 3D Dissection Puzzles
    Keke Tang, Peng Song, Xiaofei Wang, Bailin Deng, Chi-Wing Fu, Ligang Liu

    Object Partitioning for Support-Free 3D-Printing
    Eli Karasik, Raanan Fattal, Michael Werman

  • FP12: Learning to Animate
    09:00 - 10:30
    Room: SCIROCCO

    Learning-Based Animation of Clothing for Virtual Try-On
    Igor Santesteban, Miguel A. Otaduy, Dan Casas

    Learning a Generative Model for Multi-Step Human-Object Interactions from Videos
    He Wang, Sören Pirk, Ersin Yumer, Vladimir G. Kim, Ozan Sener, Srinath Sridhar, Leonidas J. Guibas

    Latent-space Dynamics for Reduced Deformable Simulation
    Lawson Fulton, Vismay Modi, David Duvenaud, David I. W. Levin, Alec Jacobson

  • ST6: A state-of-the-art review of digital terrain modeling
    09:00 - 10:30
    Room: LIBECCIO

    Eric Galin, Eric Guerin, Adrien Peytavie, Guillaume Cordonnier, Bedrich Benes, Marie-Paule Cani, James Gain

  • SP4: Rendering
    09:00 - 10:30
    Room: PONENTE

    Optimal Deterministic Mixture Sampling
    Mateu Sbert, Vlastimil Havran, László Szirmay-Kalos

    Anisotropic filtering for on-the-fly patch-based texturing
    Nicolas Lutz, Basile Sauvage, Frédéric Larue, Jean-Michel Dischler

    Planar Abstraction and Inverse Rendering of 3D Indoor Environment
    Young Min Kim, Sangwoo Ryu, Ig-Jae Kim

    Area Lights in Signed Distance Function Scenes
    Róbert Bán, Csaba Bálint, Gábor Valasek

  • Coffee Break
    10:30 - 11:00

  • KN2: Creation and exploration of reality-based models
    11:00 - 12:00
    Room: MAESTRALE

    Enrico Gobbetti
    Director of Visual Computing
    CRS4, Italy

    Abstract. The last two decades have seen impressive advances in computer vision, computer graphics, and user interface methods and technologies for creating and exploring high-quality 3D digital replicas of real-world objects. In this talk, I will reflect on the successes, limitations, and challenges of applying these research results in practice, with particular emphasis on the cultural heritage domain. I will also lay out research opportunities lying ahead (or behind us).

  • Lunch
    12:00 - 13:00

  • FP13: Modeling
    13:00 - 14:30
    Room: MAESTRALE

    Dynamic Visibility-Driven Molecular Surfaces
    Stefan Bruckner

    Geometry Aware Tori Decomposition
    Jia Chen, Meenakshisundaram Gopi

    Design and Automated Generation of Japanese Picture Puzzles
    Mees van de Kerkhof, Tim de Jong, Raphael Parment, Maarten Löffler, Amir Vaxman, Marc Van Kreveld

  • FP14: Better Patterns
    13:00 - 14:30
    Room: SCIROCCO

    Generating Stochastic Wall Patterns On-the-Fly with Wang Tiles
    Alexandre Derouet-Jourdan, Marc Salvati, Théo Jonchier

    Increasing of Spatial Resolutions of BTF Measurement with Scheimpflug Imaging
    Vlastimil Havran, Jan Hošek, Šarka Němcová, Jiří Čáp

    Generating Color Scribble Images using Multi-layered Monochromatic Strokes Dithering
    Yi-Hsiang Lo, Ruen-Rone Lee, Hung-Kuo Chu

  • ST7: A Survey on 3D Virtual Object Manipulation: From the Desktop to Immersive Virtual Environments
    13:00 - 14:30
    Room: LIBECCIO

    D. Mendes, F. M. Caputo, A. Giachetti, A. Ferreira, J. Jorge

  • SP5: Learning and Networks
    13:00 - 14:30
    Room: PONENTE

    A Validation Tool For Improving Semantic Segmentation of Complex Natural Structures
    Gaia Pavoni, Massimiliano Corsini, Marco Palma, Roberto Scopigno

    Font Specificity
    Luther Power, Manfred Lau

    Towards Diverse Anime Face Generation: Active Label Completion and Style Feature Network
    Hongyu Li, Tianqi Han

    Fine-Grained Semantic Segmentation of Motion Capture Data using Dilated Temporal Fully-Convolutional Networks
    Cheema Noshaba, Somayeh Hosseini, Janis Sprenger, Erik Herrmann, Han Du, Klaus Fischer, Philipp Slusallek

  • Electronic Theater
    14:30 - 17:00
    Room: MAESTRALE

  • IPC Dinner
    19:30 - 20:30

10th May 2019
  • FP15: Learning Images
    09:00 - 10:30
    Room: MAESTRALE

    Controlling Motion Blur in Synthetic Long Time Exposures
    Marcel Lancelle, Pelin Dogan, Markus Gross

    What’s in a face? Metric Learning for Face Characterization
    Omry Sendik, Dani Lischinski, Daniel Cohen-Or

    Exploratory Stage Lighting Design using Visual Objectives
    Evan Shimizu, Sylvain Paris, Matthew Fisher, Ersin Yumer, Kayvon Fatahalian

  • FP16: Flow and Rigs
    09:00 - 10:30
    Room: SCIROCCO

    Controllable Image-Based Transfer of Flow Phenomena
    Carles Bosch, Gustavo Patow

    A CNN-based Shape Correction Method for Fast Preview
    Xiangyun Xiao, Hui Wang, Xubo Yang

    Practical Person-Specific Eye Rigging
    Pascal Bérard, Derek Bradley, Markus Gross, Thabo Beeler

  • ST8: A Survey of Simple Geometric Primitives Detection Methods for Captured 3D Data
    09:00 - 10:30
    Room: LIBECCIO

    Adrien Kaiser, Jose Alonso, Ybanez Zepeda, Tamy Boubekeur

  • SP6: Geometry Processing
    09:00 - 10:30
    Room: PONENTE

    Schelling Meshes
    Luther Power, Manfred Lau

    Hybrid Function Representation with Distance Properties
    Alexander Tereshin, Valery Adzhiev, Oleg Fryazinov, Alexander Pasko

    One-step compact skeletonization
    Bastien Durix, Sylvie Chambon, Kathryn Leonard, Jean-Luc Mari, Geraldine Morin

    A preliminary analysis of methods for curvature estimation on surfaces with local reliefs
    Elia Moscoso Thompson, Silvia Biasotti

  • Coffee Break
    10:30 - 11:00

  • KN3: Predictive simulation for films, fashion, and physics
    11:00 - 12:00
    Room: MAESTRALE

    Florence Bertails-Descoubes
    Head of the modELisation de l’Apparence des phénomènes Non-linéaires (ELAN) team
    INRIA Grenoble Rhône-Alpes / LJK

    Abstract. In the last decades, physics-based simulation in Computer Graphics has become instrumental in capturing fascinating mechanical phenomena such as cloth folding, ribbon coiling, plant growth, granular flowing, or hair entangling. Complex simulations not only enrich the visual appearance of animations in feature films, but also give the hope in the near future to quickly prototype challenging systems involving post-buckling or collective behaviors, such as virtual garment and hairstyle try-on systems. In soft matter physics, simulation is also on its ways to becoming a fundamental tool for improving our understanding of physical phenomena unexplored so far, and for designing new materials with controlled properties.
    In this talk I will show that although building a simulator that is both predictive and scalable remains an open challenge, advances towards this goal can be made possible thanks to a pluridisciplinary modeling
    approach combining skills across Mechanics and Physics, Applied Mathematics, and Computer Science.

  • Closing Ceremony and Awards
    12:00 - 13:00
    Room: MAESTRALE

(**) Conference Program Events are displayed as CET/CEST

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